Make a Good Team in Pokémon Black and Pokémon White

Getting a strong team is one thing, but making a good team is completely different. It is important to figure out which Pokémon should lead the way, and this guide will help.

Please keep in mind that this guide is written solely for the purpose of completing the game. Playing Pokémon with other people is entirely different and you will need to learn the intricacies of the metagame to actually stand a chance.

Steps

  1. Make good use of the starter you receive at the beginning of the game. For the very elite, starters tend to be avoided. However, starters (and their evolutions) have very diverse move sets (such as Samurott's ability to learn a few Bug-type moves), have a particular prized stat (such as Serperior's Speed), and have abilities that make their best moves even more powerful in a pinch (such as Emboar's ability Blaze, which powers up the large numbers of Fire-type moves it can learn when it's health is low).
  2. Find a good team lead. This Pokémon should be the one you've spent the most time training with. For most trainers, this is your starter. However, it is important to ensure that your lead has balanced stats and a reliable move set. For instance, an Accelgor would probably not make a good leader due to stat imbalance, and a Tynamo would not make a good leader because it doesn't have a diverse moveset.
  3. Find a good second Pokémon for your team. This Pokémon should be able to assist your lead in Double Battles. For instance, if your lead knows Earthquake, make this Pokémon a Flying-type. The power of this Pokémon should be about matched to the lead, or maybe even a bit better. If your lead is your starter, then your secondary could be one of the three monkeys you obtained in the Dreamyard (provided it is a high level too, of course).
  4. For the remaining four Pokémon slots, try to find Pokémon with types and moves to cover the weaknesses of their teammates. If all six of your Pokémon are weak to Rock-type moves, you didn't do a very good job. No more than three of your Pokémon should be weak to the same type, and it helps to have Pokémon that are immune to certain types.
  5. Make sure you have reserves. These Pokémon should be the ones that know HM's for long journeys, can battle better in the Battle Subway than anywhere else, or are really good against specific Elite Four members. Be ready to switch these Pokémon into battle, and make sure they can hold their own.
  6. Train. If your team is below level 50, you may have some work ahead of you. Always keep moves and stats in mind as you level your Pokémon up.

Tips

  • If you make any changes to your team, challenge the Elite Four. If you can defeat them quickly, this change is okay. If you can't beat the Elite Four in a timely manner, rethink this change.
  • Legendaries can also be very useful. Victini, for instance, may have a few weaknesses, but can learn some pretty diverse moves. Any of the nine Pokémon from the three trios can also help in battle (for instance, Landorus is immune to Electric- and Ground- types, and can learn some cool moves).

Warnings

  • Legendaries, in some cases, cannot challenge the Battle Subway. Keep this in mind.
  • If you are using traded Pokémon in your team, make sure you have beaten all of the Pokémon Gyms first. You can't use that Pokémon if it doesn't listen to you.

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