Play the Perfect DotA Game

DOTA, short for Defense of the Ancients, is a custom map made for Warcraft III: Frozen Throne. Perfecting your game will help your scores and experience improve.

Steps

  1. Know who your best 'heroes' are. Certain heroes neither require nor enhance team play. They are not suited for competitive DOTA.
    • Armlet is a suitable choice for most dps oriented StrHeroes.
    • It is the "Carry" hero's privilege, duty and burden to farm for his items. If you are not playing the "Carry" hero, farming up items should not be your primary objective.
      • The carry's stats should be better than your own. Else you failed at protecting him.
    • Everyone but the carry is obligated to buy wards. The wards should be placed so as to ensure safe farming for the carry in jungle and at lane.
  2. Last hitting and denying creeps in your lane are obligatory. Last hitting means you hit a creep just once. Last hitting also gets the carry to farm faster by not pushing the lane to far. In case a push is needed hit the creeps at full life and last hit the others.
  3. The goal of the early game is to gain more experience and or money than your lane opponents and to protect your carry if he lanes with you.
  4. The goal of the midgame is to protect your carry, to kill the other team's carry and to push towers. Team fights for towers should only be fought if a tower can certainly be destroyed.
  5. Creeps can be pulled onto the lane to save hp and to deny entire creepwaves to the enemy. Use with care. Creeps attacking a tower can be pulled behind it by using the attack command and running away. All creeps should be pulled behind it and spells may be used if necessary to kill catapults.Care, this is an old map.
  6. Kill stealing is not advised. Not so much because it matters who gets the kill (except for the carry - who should if possible get the last hit), but because the application of a spell can be vital for your escape in the case of an unexpected retaliation from enemy heroes. The same spell used for killing in an unnecessary fashion may have come with an income boost, however, this advantage will be dispelled if you and/or your mates fall victim to a counteroffensive. Most ultimates should be used immediately when encountering the enemy. There are not many situations where an ultimate is wasted.
  7. Try not to override the duration of stuns cast on your enemy. It is best to wait and apply your stun after the initial disable has worn off.
  8. When the lanes collapse try to carry a TPscroll with you at all times.
  9. Before trying to gang somebody a main target should be selected. Either the most dangerous or the weakest opponent should be selected. The target should not have a reliable escape mechanism. Everybody should focus on this target. If something goes wrong and the main target will inevitably get away a new target should be selected as soon as possible. Watch out for you teammates in this case.

Advanced Gameplay

Different Strategies employ different heroes.

  1. The Global Strategy:
    • The global setup consists of Zeus, Spectre, Furion, Venomancer/Lich/Akasha and Tidehunter
  2. The Carry in jungle Strategy
    • Lich, Puck/Nevermore, Terrorblade in jungle, Tide/Magnus, Luna

Early Game Strategies

First of all it should be decided which hero should go to which lane.

  1. With 5 Heroes and 3 lanes at least one hero will "solo"
    • A common strategy is to have a "solo mid" hero. Mid lane is especially good for soloing since both runespots are near and the river can protect a hero from harassment here.
    • It is possible to have two solo lanes if someone levels up in the forest by killing neutral creeps. This can only be done by heroes with special abilities, i.e. Lycan, Furion, Axe, etc.
    • A second solo lanes means that probably one hero has to lane against two heroes. Again only some heroes are capable of doing this. Lich is especially good at this.
  2. Each Lane setup should have a reason: Different reasons can be: The carry has to be protected. This means the late-game carry will be protected by a babysitter.

Midgame Strategies/Objectives

"Gank"ing stands for "Go around 'n kill" people.

  1. Ganker heroes commonly have certain skills that enable them to perform this task. After they have sufficiently leveled they will proceed in ganking enemy heroes - if possible the enemy lategamers/carries or weak heroes. This draws the attention from the own carry who may be able to farm unmolested.
  2. Ganking also gives rise to "powerplay"-situations, which enable the destruction of enemy towers.

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