Use Jigglypuff in Super Smash Bros Melee
This article will teach you how to use Jigglypuff effectively.
Contents
Steps
- Learn the Basic Gameplay With Jigglypuff:
- Using the Analog stick - A lot of people don't actually know how useful the analog stick is. You can either walk, by simply tilting the control stick left or right. Or you can run (in Jigglypuff's case, hop) by double tapping Left or Right. As well, Jigglypuff can also "float" or "fly" by Pressing up, or Y multiple times while in the air. Crouching is also a good technique to use. By holding down on the control stick, You can crouch, and avoid many attacks, that will fly over your head, because when Jigglypuff is Crouched, it becomes almost paper thin.
- Using Template:Key and Template:Key Effectively - Using Template:Key and Template:Key can be very good for Jigglypuff, whether it's using it's Shield, or Doing an Air Dodge(An air Dodge is when you are in the air, and you tap the Template:Key or Template:Key to do a mid-air dodge). When you're on the ground. You can do a Ground dodge, this is where you tap the control stick in a certain direction, and press Template:Key or Template:Key (according to what direction you're going) to dodge an attack (This is also known as Rolling. Or you can do a shield grab. If you have your Shield on (Holding Template:Key or Template:Key) and a player is right beside your shield, you can press the Template:Key button to grab them from within your shield.
- Z or Grab - Grabbing is very effective with Jigglypuff. Just stand by a person and press the Z button. or, you can do a "running Grab" where you run at the person and then press Z. This extends your reach by a bit.
- A - The A button, though weak, can be powerful is executing a Smash attack. When pressing a Normally, Jigglypuff will do a slap, if "a" is pressed consecutively Jigglypuff will continue to attack. When you tap the control stick in a certain direction, and press a at the same time, you do a Smash attack. This attack will do a good amount of Damage, and can also be charged.
- Using B- Using the B button can execute a lot of Jigglypuff's strongest attacks.
- Pound - When you tilt the control stick to the side and press B, Jigglypuff will do it's "Pound" where it does one punch in a certain direction. It can be used for horizontal recovery purposes, and can be tilted up or down after executing the move.
- Rollout - When B is pressed alone, Jigglypuff will do it's "Rollout" attack. This attack can be charged, and can charge on for a limitless amount of time. The longer it's charged, The more damage it will do. (Up to a certain point, however.) This attack will go in 1 direction, unless you move the control stick in the other direction you want it to go. (This attack will only go left or right)
- Sing - When you press B and Up, you will execute the attack, Sing. Sing is one of Jigglypuff's special attacks, but usage of it is not recommended. If you are near a player, and you use Sing, the player will almost immediately fall asleep. The move is easily punishable by air attacks, because characters cannot fall asleep midair.
- Rest - When you press B and Down, you will execute the attack, Rest. Rest is Jigglypuff's strongest move, if executed perfectly. When Jigglypuff is almost right on a person, and Rest is executed, it will send the other player flying away (They will literally be almost off the screen, or farther), and will do good damage, but is only meant as a "knock out" move because Jigglypuff will sleep for 3 seconds, even with you don't hit the opponent, which gives them the opportunity to do powerful moves like Ganondorf's Warlock Punch or Captain Falcon's Falcon Punch.
Tips
- Rest Rest (down-B) is Jigglypuff's most powerful move, but after using it, Jigglypuff suffers from extreme amounts of recovery time. The move hits immediately after inputting it, on the very first frame. This move can be used as a counter when being attacked from the air. When the opponent approaches, crouch. When their attack reaches the region where Jigglypuff would normally be hit if standing, immediately use the Rest. Because Rest hits on the very first frame, there is no startup time, and if a single limb of the opponents is where you stand, they will most likely be knocked out. It will not work on projectiles or swords, though.
- Event 51 Use rest to defeat Giga Bowser. Two times per life should do it. Then use aerial attacks and rest to beat Ganondorf and Mewtwo.
- Recovery - If you're knocked too far from the stage to recover with jumps, use Jigglypuff's side B many times in a row. This move has great horizontal recovery without costing you height. Rollot (Jigglypuff's neutral B) seems like it ought to perform this, but in practice all it will ever do is get you killed.
- Using Sing Sing is a very useful move, but only when used correctly (similar to Rest). In order to use it without the other person waking up as soon as/before you stop singing, you have to start singing mid-air and fall so that when you land they're within Sing's range. If done right, you will have a few seconds where they're asleep. Obviously it is a good idea to uses Rest during this time.
- Pounding - Whenever you are near an opponent, do a short hop, and pound towards the player to continue doing damage. Pound has high priority, so it will overpower most other aerial attacks..
Warnings
- Try to avoid being vertically knocked out. Jigglypuff has amazing horizontal recovery, considering she has multiple jumps and a Pound that can be tilted upwards, so characters like Fox will give Jigglypuff a hard time.
- Rest and Sing - When using Rest, make sure that they affect the other players, because if they don't the after time for this attack is harsh. Rest will leave you vulnerable for about 3 seconds. The best way to make sure it's effective is to use Sing first, but make sure you use sing right (jump 2 or 3 times and use it in the air so it's just about to end when you fall, and make sure you get your opponent asleep for at least a second after you're done singing).
- Rollouts and Air Rollouts - Don't use Rollout if possible, most good players will dodge it by jumping a bit or guarding (which sends you right through them, probably to your doom). If you're intent on using Rollout, make sure there's a large, flat piece of land in front of you so that you don't pose the obvious and large risk of falling to your death. Occasionally (very occasionally) Rollouts can be useful for getting away from enemies, but seeing as you have to charge to use Rollout effectively it's kind of useless.
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