Win Civilization Revolution

Civilization Revolution is a fun, competitive strategy game where you control a civilization in the attempts to make it match one of the four victory conditions. This guide will walk you through the steps of winning the game.

Steps

  1. Select a civil that reflects your playing style. Ask yourself: Does this civil excel at the victory type I'm going for? Can I exploit my Civils in game bonuses?
  2. Start the Game!
  3. Move your settler to an optimal capital city starting position. This should be a location with 4+ food, 4+ production (hammers), and 4+ trade. The good place to play should be a city surrounded by 2 grasslands, 3 forest, and 2 sea tiles.
    • Look for: Be on the lookout for rivers and resource tiles, these can provide a ton of extra food ,production, and trade.
    • Avoid: Likewise you should settling adjacent to mountains, and hills, unless the hill contains iron (with early technology iron-working this gives you a hefty production boost), or if the mountains contain gold, or gems(both of which give you well gold). However settling on a hill is very good, as it gives your city a much improved line of sight and adds a whooping +50% attack and defensive bonus to units stationed inside. However settling next to a hill gives the enemies a +50% attack bonus when attacking from that hill.
  4. Explore. Now that you have your first city up and running, produce 2-3 warriors to explore the map, and discover new landmarks, friendly villages, and of course destroying any barbarian village in your way.
  5. If you manage to find an enemy capital before 2500BC, form an army (this is where multiple warriors comes in handy) and attack. If you successful than congrats, you now have another useful village to use and exploit.
  6. Try to build a ship as fast as possible, to get an early advantage. This allows you to search the islands in the ocean for artifacts and get them before the other civilizations find them.
  7. Research with a strategy in mind. After a few turns a message will pop up asking you what to research next.
    • Choose Horseriding>>Feudalism, if you want to rush the enemy in the early game.
    • Choose Granary>>Masonry>>Irrigation if you want to focus on city development. However ,make sure you can reach masonry and irrigation first as the give you a free wall (+100% city defense) and +1 pop in each city.
    • Choose Alphabet>>Writing>>Literacy if you want to focus on science development. This will put you towards the front of the tech race and directly leads to mathematics (being able to make catapults-handy!). Additionally, Alphabet grants you the ability to build libraries (build this ASAP as it gives you x2 science in that city), Writing gives you a free spy, and the ability to build them, and reaching Literacy first gives you +1 science in each city.
    • Choose Bronze working>>Iron working, if you want to focus on a balanced military. Bronze working grants you archers and the great wonder Colossus of Rhodes which grants you double trade within the city turning your city into a scientific powerhouse, combined with a library you will far out tech other civilizations in the early and mid game. Bronze Working also grants you barrack (upgrades units to veterans with +50% attack and defense). Ironworking gives you legions and the ability to work with the iron resource. Unless you see any iron lying around, you may want to skip this and research Alphabet instead.
  8. Use your settler. By now you should have around 100 gold, which gives you a free settler so decide what type of city you want and place it in the appropriate place.
    • If you want a Balanced city: Settle in a place with plenty of easy access to food, trade, and production and if possible next to resources and rivers. These cities are versatile and a good choice for any Civ player.
    • If you want a Trade Oriented City: Settle your city near 4 or more sea tiles (giving you 8 or more trade) and next to 4 or more food. Then rush or build libraries or markets in the city to double your science or gold. With 8+ trade and a market or a library these cites give you a solid 16 gold or science, every turn. This increases to 24 if you have democracy.
    • Hills/Production Cities: This type of city is not recommend to be built in the early game but effective in the mid to late game. After you have researched Bronze Working and Iron Working you want to select a location that has access to at least 2 grasslands (or 1 grassland and resource that provides food) and is adjacent to a couple of hills(keep it well guarded as enemies GAIN +50% attack from hills. Next research Construction to gain a free workshop(which provides +2 production to hills) and after that immediately start building a barracks to begin your offensive push to capture enemy cities.
    • Alternatively in the late game, when you have researched railroad in you can settle a city next to a mountain range and rush a mine, then build a factory. Now If you city has 3 mountain tiles (each at 1 production, 3 total) followed by an iron mine (now each at 5 production, 15 total) multiplied by a factory (15x2) gives you an amazing 30 production per turn, or 45 if your using the Americans or communism, or 67 if you're using both! Now you can unleash dozens of armies into the world or build wonder after wonder.
  9. Build up as a Republic. After you have your second city up, research Code of Laws, switch to Republic and start building more cities and expanding your empire. A good strategy would be to immediately build a settler in your new city and use that settler to build another city, which leads to even greater settlers products which equals more cities for you to use.
  10. Either build a library or a market in each city. This is allows you to stay ahead in the tech race which awards you bonuses for being the first to research the tech. Notable tech bonuses are Irrigation(+1 pop to every city), Industrialization (+5 gold to every city), and Corporation (+5 gold to every city). Building markets allows you to have increased gold production, which can be used to rush building and units, build roads, or can be saved up for an economic victory.
  11. After the library/market is built, take advantage of the surrounding tiles and build additional building to increase your cities overall food, production, science and or tech.
  12. Switch strategies once you have a solid tech lead. Start to focus on a research path that best allows you to begin capturing enemy cities.
    • Choose Masonry>>Writing>>Mathematics, to unlock catapults and begin an early game siege. Catapults have 4 attack and are useful against early game archer armies.
    • Choose Monarchy>>Feudalism>>Religion, to unlock knights and fundamentalism. Knights also have 4 attack but can move 2 spaces making them highly mobile units. Fundamentalism provides +1 attack to every unit causing you knight armies to have 15 attack, however it negates the science bonus from libraries and universities.
    • Choose Iron Working>>University>>Metallurgy>>Steam Power>>Combustion, to unlock cannons and tanks. Cannons (unlocked by Metallurgy) are a powerful mid to late game unit that has 6 whopping attack and Tanks are an extremely powerful late game unit that has 10 attack and 2 movement. These should comprise the majority of your modern army.
  13. Work towards victory. After capturing the majority of enemy cities you should have enough resources to begin working towards your chosen victory type. Whether you choose the path of world domination, economic dominance, cultural victory, or bringing your people into the new world of alpha centauri the rest is up to you.

Tips

  • If you have one unused great builder in the modern era, activate it and build the internet wonder. This will grant you double gold, and will be useful in any victory type.
  • Remember online games tend to end in domination victories, however if a stalemate is reached a modern era economic victory could easily net you a win.
  • When playing online, take out the enemy Civilizations early on, chances are your opponent will be doing the same in order to get more cites.
  • Look around the map and find those artifacts, the City of Atlantis is found on ocean squares and gives you free techs, while the Knights Templar gives you a free advanced unit.
  • Keep in mind that every faction has special abilities.
  • If you're going for any victory other than domination, take out all nations except one, and let it keep it's capital, but no other cities, and keep units stationed nearby, in case it declares war on you, in which case, you blockade it, but you do not attack. If you have planes you can attack with those, though.
  • Again, remember to choose a civilizations that reflects your playstyle. This is very important!
  • If you are looking to kill every body build the Manhattan Project and you get a Nuke.
  • Try to build 10 cities by year 0. It's easier to win with more cities then less.
  • Always consume great humanitarians instead of settling them in cities. This provides +1 population to every city, which provides an immediate and powerful bonus over the settling bonus: increase growth in one city.

Warnings

  • When you get close to winning everyone will declare war on you.
  • Keep your city's defended because barbarians will burn them down.
  • The enemies always have a huge force. DEFEND YOUR CITIES!!!

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