Write Game Instructions
You've created a great new game, all polished up and ready to present. The last thing you need to put in is a set of instructions to help others learn how to play. Teaching a completely new game to the public is not always easy. It is important to remember that your audience has no idea how any aspect of your game works yet. That's where your set of game rules comes in. Writing game rules can take a bit of time. But it's important to include detailed instructions of the objective, all the pieces, and how the game is played.
Contents
Steps
Formatting Your Instructions
- Look at the instruction manual from some of your favorite games. Whether you’re writing your game rules on a notepad, whiteboard, or printing in a pamphlet, take a look at how your favorite games format the instructions for inspiration and examples.
- Take notes of how other instructions are formatted. Notice the hierarchy of the information explained. How the structure allows you to see the big picture. When writing your own rules try to follow a similar format.
- Make a checklist of sections to include that you see in other instruction books. You can even emulate the style if you want.
- Write your instructions to be read aloud. When you write the instructions and information of your game, assume that people will be reading aloud. One person usually reads the instructions to the group.
- Have the tense reflect someone reading out loud during the play of the game. This means that your tense and tone should default to present tense, active voice, and be pithy, or quick.
- Whether you’re explaining the game that you created for the first time, or someone else is explaining it with your rulebook, you want to make the text quick and easy to understand.
- For example, if you have a board game about two countries at war, you might explain the objective like: “You are a member of one of the two countries at war. You are assigned a role to aid your country. The goal of the game is to work together to defeat the enemy country in one of three ways: You can win by destroying the country through war, assassinating the country’s leader, or being the first country to go into space.”
- With simple descriptions and an active voice you can easily get a good amount of information out. Players now know the objective and winning methods of the game.
- Use the second person. Try to talk to the active player as much as possible with “you” statements.
- Instead of saying “When a player…” or “The player…” Try saying “When you…” as much as possible. Speaking in the second person will help you to convey the rules of your game. The second person helps you when reading, as well as other players learning the game in the future.
- There are times when you don’t have to use the second person. When describing what certain objects or tokens may do for a player, you can use “The player…” if it makes more sense.
- To avoid situations where using the second person sounds awkward, remember to try and use active voice. Instead of “The cards are shuffled.” Say “You shuffle the cards.” This active voice also gives the players strong direction of what to do.
- Make game terms easy to find and understand. When using a game term, such as a type of card, action, piece, etc., reference it right away. But don't over explain it.
- If you are explaining the objective of your game and reference that one of the ways to win is to assassinate the enemy’s leader, you should notate where the instructions on how to accomplish that task can be found. You will have a separate section that fully explains this method of winning.
- If you have room, you can also briefly explain the term before continuing on. Never include a term that new players won’t understand without explaining it. And always show players where to find more information on the term.
Creating Your Instructions
- Explain the concept or goal of the game. How does a player win? How does a player lose?
- Before players dive into the long list of instructions, you want to reward your players with a preview and overview of how the game works.
- You may want to start with a brief summary of the game. It can be a quick history of the world of your game. It should be brief but serve as a way to help players understand the objective that follows.
- If we’re using our warring countries example, the summary will explain why the two countries are at war. It could be that these two countries used to be one. And one country rebelled and started a revolution. Now both countries are using all available resources to win the revolution. This gives you a good starting point for then explaining the objective and ways to win.
- Write your instructions in order and in context. When actually writing your game instructions in whichever format you have chosen, do it in order. Writing in order means that you follow a logical path of explaining the mechanics of the game.
- You may want to start with a brief summary of the game. Then include up at the top which pieces are included. Then move on to the objective, the setup, how the play operates, and what each piece or character does. After explaining how you win, you may include more sections that deeper explains objects, moves, or player types you touched on earlier.
- Your instructions should work like a book or story. You start with a table of contents. After that you may have a preface or forward, something that outlines your game. This can be your objective. When explaining the rules and different parts of the game’s flow, do it in the order that it will happen. It should follow a beginning, middle, and end.
- You'll also want to include a brief section early on that details how many players can play, and the age range.
- Explain the setup before you explain the start of play so that players can set up the board. When the players finish reading about the setup, the next section should explain how to start playing. Following, you will have a style of play. For example, if you have a turned based game, next explain how the turns work. If the turns lead to combat, you will next explain combat and the components of that.
- Group like information together. Make sure that there are sections of your game instructions that are easy to understand and follow. You shouldn’t start explaining how to move on your turn and then go on a tangent on what each possible outcome of every move is.
- Write your instructions so that players can understand how to play in the easiest way possible. Put all the ways to score points together. Explain the turns in one section.
- If you are explaining how a turn works and then need to explain that at the end of every turn a player draws one type of card, that's’ ok. You can even explain the types of cards the player may draw. But refer the reader to a separate section that details what each card means and does.
- List and explain all objects in the game, individually and in depth. It’s crucial that the player understands what the cards, pieces, units, etc., represents.
- You will have most likely explained how some of your game’s contents and objects work when explaining the play of the game and objective. This section acts more like an encyclopedia, used to further explain all objects. You will go into much further depth here than when you mentioned objects in earlier sections.
- You may even want to consider drawing or sketching your pieces, even if this is just for fun, to serve as a visual aid. Separate the objects and group like ones together.
Finalizing Game Instructions
- Read over your game instructions. Wear the hat of someone who doesn’t know anything about your game. Be honest with yourself and take note of how well you would understand these instructions.
- Do you not explain the objective well enough? Are you using second person and active voice consistently? Do you understand how the setup, turns, and winning work?
- If there are trouble spots make note of these areas and revise. Your instructions should be easy to understand so people can play your game as soon as possible.
- Show some examples. If your game has a turn-based structure or some form of turn-taking, show how an example turn should go.
- This example should cover most if not all of the scenarios and interactions between the game elements, if possible.
- It might be necessary to include more than one turn to fit all the interactions. If this is the case, you may want to include a notation when explaining this part of the game. And include a separate section that goes into fuller detail.
- Consider including strategy tips. Sometimes the descriptions of the rules or how the board is setup can seem hard to understand. In order to avoid players becoming disinterested, help your players by including some tips on strategy.
- List any and all special scenarios that might otherwise confuse the player. Include strategic methods for winning in the scenario. This step can either be really quick and easy; or it can be the bulk of your explanation, depending on how your game works.
- This step is really a judgment call. But if you suspect that a certain aspect of the game might be unclear, take the time to fully explain the outcome of that scenario.
- Include any extras or possible game variants at the end. If your game can be played alternate ways, list the alternate ways here.
- If your game includes other elements that aren’t used specifically for the main game, explain those. Also, explain how to use such elements here.
- All the instructions and elements that you didn’t cover before should be presented after the main instructions. The main instructions explain the operation of the game.
- Format your pages so that people can easily read the instructions. No matter where you are writing your instructions, and how you will present the final ones, make sure that your pages or documents are easy to read.
- Formatting includes the layout and order of the instructions. But it also includes the kind of font and spacing you include. If you are typing, don’t pick a crazy font that’s hard to read. If you are hand-writing, write legibly.
- Don’t clump all your instructions into block paragraphs. Use bullet points when you can. Break up the text with a visual aid if possible.
- Have someone read over your game instructions. Get a second pair of eyes to read your instructions and check for any errors. This person can also tell you if your instructions make sense and where to better explain things.
Tips
- Start with the most familiar aspect of the game, and build on any foreign concepts off of the familiar aspect.
- Try not to overcorrect when including basic info on a term or piece that you will explain fully in a separate section later. If you're explaining that a player draws cards at the end of a turn, don't explain all possible card draws. Instead, tell the player where more information can be found.
- In your instructions, don't use "should" and other advice words. These are your rules. Players need direction, not advice. Cutting out these words makes your directions stronger.
- If you find you are writing a lot of rules with a lot of extra information, cut out the extra stuff. Players need to learn how to play, not the history behind why a rule is in place.
- If you find it difficult to explain your game on paper, then it's going to be even more difficult to learn. If you have this problem, you should consider simplifying the game.
- Make sure your instructions tell players how to start the game. How to play the game. And how to end the game. Players should know when the game is over and who won from your instructions.
- Adding humor can be helpful. It can also hurt. Your first goal is to explain how to play the game. If you feel that humor fits, go and try it out.