Hack Need for Madness
You might have played the game Need For Madness by Radicalplay.com. It's really fun, but you might find yourself on a stage that you feel has too many laps, or you don't like the name. If so, follow the instructions below to edit the track.
Note: Windows 8.1 doesn't work, instead of making a change to the file it makes a new file.
Contents
[hide]Steps
- Make sure you have downloaded the game (and that you're not playing the game right off the internet). This can be done at www.arcadetown.com(go to racing games and choose Need for Madness, press download now).
- Go to where you have installed it.
- You should now be inside the Need for Madness folder. To change music, go to step 4. To change stage laps, go to step 6.
- Open the music folder.
- There will be several files called zip files. These are the compressed files for each stage (you can obviously see that). To change music files use WinZip, IZArc, or another unzipping program to open it. You can also right-click and select Extract all... then go through the steps to extract it. Now, you should see music files inside them in mod format. So if you wanted to make stage 4 music be stage 5 music, you would copy the file in it and paste it in stage 5 folder and rename it to "stage5.mod". Be sure to delete the original file. If you want to change it by a music that is not existing there then you can use a mod converter to convert it to mod and then rename it to stage#.mod and add it to the zip file. If it asks to replace the file then do so.
- Also if you open it as an archive, and drag the mod file to another window, you will notice that it is really an MPEG file. If you can find the right kind of MPEG to convert a video to (the audio part of the MPEG), then you can put in your own music.
- Click on the stages folder. Each stage is saved in a text file written in a special script. To edit a stage, open that stage's text file. Here is a list of the commands (note: the letters a, b, c, etc. are what you change):
- Name(n)- n is the name of the track. It appears near the beginning of each file.
- n laps(l)- l is the number of laps in the track.
- set(a,b,c,d)e -creates a track piece. a is the piece type, b is the x-coordinate (from your starting point), c is the y-coordinate (from your starting point), d is the rotation (in degrees), and e tells the computer controlled cars what type of piece it is (type p for a straight piece, pr for a jump, pt for a turn, ph for a quarter pipe, etc.) The types are
- 0 = Tornado Shark statue
- 1 = Formula 7 statue
- 2 = Wow Caninaro statue
- 3 = La Vite Crab statue
- 4 = Nimi statue
- 5 = MAX Revenge statue
- 6 = Lead Oxide statue
- 8 = Radical One statue
- 9 = DR Monstaa statue
- 10 = Long, paved track
- 11 = Long, paved track with walls
- 12 = Long, paved track at an angle to the right
- 13 = Long, paved track at an angle to the left
- 14 = Paved track with a right curve
- 15 = Long, dirt track
- 16 = Long, grass track
- 17 = Dirt track with a right curve
- 18 = Long, dusty paved track
- 19 = Dusty paved track with a right curve
- 20 = Long, track going from dirt to paved
- 21 = Medium length track going from dirt to paved
- 22 = Short, track going from paved to dusty paved
- 23 = Short, paved track with an end facing back
- 24 = Short, dirt track with an end facing front
- 25 = Paved, track segment
- 26 = Medium sized, ramp
- 27 = Medium sized, paved ramp with walls
- 28 = Full, paved bump
- 29 = Half bump: low and high
- 30 = Paved bump; half
- 31 = Large, paved ramp
- 32 = Small, paved ramp
- 33 = Dirt "speed bump"
- 34 = Medium dirt ramp
- 35 = Small dirt ramp
- 36 = Paved Quarter-pipe
- 37 = Spikes
- 38 = Fake Checkpoint(Hurdle)
- 39 = Fake track border segment
- 40 = Blue Checkpoint
- 41 = Fixing Loop
- 42 = Black Checkpoint
- --------------------------- NFM2 only -----------------------------
- 43 = Long, dirt track with bumpy edges
- 44 = Long, dirt track going from bumpy to normal
- 45 = Half paved bump without end wall
- 46 = Paved tunnel
- 47 = Long, paved track with starting blocks
- 48 = Long, dirt track with starting blocks
- chk(a,b,c,d)x- creates a checkpoint. Works the same way as set.
- fix(a,b,c,d,e)x- creates an electrified hoop. Same as for set and chk, except that d is the height(it has to be negative) and e is the rotation.
- Note: When setting a track piece the x-coordinate and y-coordinate refer to the centre of the piece. A #10 straight is 2400 wide by 5600 high. A #14 turn is 4200 by 4200 (discovered by trial and error). Alternatively you can divide the coordinate system by 800 in planning and use 2x7 and 4x4 respectively.
- The track file seems happy to accept comments if preceded by a hash eg # a comment
Tips
- If you want to make a level for racing, make that level on levels 2, 4, 6, 8, or 9. For a wasting level, make that level on levels 1, 3, 5, 7, 10, or 11.
- You can also change only a one piece and make sure if it's working but...
- Note that if you swap music, the "feeling" of the music will be slightly different. For example, playing stage 4 (grapefruit power) music in stage 5 (he is coming for you next) will make the music play slightly slower, because in stage 5 the music wasn't supposed to be as fast as stage 4 music. Feel free to experiment! There are endless possibilities!
Warnings
- ...never make two same piece to same place, unless if you want to crash your computer or if you will make a checkpoint and a road, or a checkpoint and spike.
- You might want to put copies of the tracks (or even the entire Need for Madness folder) in case you want the originals back and you forget how the originals were.
- If you change the cars or make new levels, you must constantly be updating the game (meaning having it open and constantly having the level you're editing/making or the car you're changing/making in use) or else the game stops running properly.
- Do this at your own risk.
- Make sure you don't make all the changes at once, or else your computer might crash
- Try not to go over the track limit. It will crash the game.
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Sources and Citations
- http://www.arcadetown.com/needformadness/game.asp
- You can download Need for Madness here.