Play Double on Double off Dart Game
On an electronic or American dart board, the board is divided not only into numbers 1 through 20, but each number is also divided into single, double, and triple points.
Double in/out games are commonly associated with "01" games such as 301, 501, 701, etc. The object of the game is to get from the starting number, say 301, to zero. Whatever number you hit, you deduct that many points from your starting number, calculating for doubles and triples as well. In a double in/out game, the rules remain exactly the same, but with the one exception that you must put a dart in the "double" part of any number in order to start counting your score down to zero, and once you get low enough, you must score in the double ring to end the game. Let's walk through a game of "301, double in/out"
Contents
Steps
- Start off with 301 points. You are trying to get to zero before your opponent. With your first three darts you hit a single 3, a double 7, and a single 19. Only the double 7 and the single 19 are subtracted from your score. Doubling in gets you in the game. Your score is now 268.
- For now, you are no longer required to hit doubles. Your next three darts are a triple 20, a single 18, and another single 18. Your score is now 184.
- On your third turn all 3 of your darts land in a tiny piece of real estate know as the triple 17 for a total of 153 points. You are amazing! Your score is now 31.
- On your next turn, win the game by placing your first dart in the single 1 and reduce your score to 30. Then hit the double 15 and call it a game. If you miss, you've still got one more dart in your hand. Good luck! But what you should try to do is make it an even number to try to hit your double. You do this so if you miss and hit the whole number (ex.19 shooting for double 19) you don't have to hit another number before you can shoot at a double again.
- The most preferable doubles are double 20 and double 16. The reason for double 20 is you can hit any number on the board if you miss, and you still don't bust. The reason for 16 is you can hit whole numbers right up until double 1. (ex. Double 16-double 8- double 4- double 2- double 1)
Tips
- If you close out a game and still have darts left in your hand to throw, make a point of holding up the extra darts and asking everyone within earshot, "Why do they give you the extra ones?" or "What am I supposed to do with these extra ones?" Then wing them at the board and take your victory lap.
- Keep in mind that you can start the game by hitting any double you want. A double "1" gets you into the game. However, to get out of the game, you must be more precise. If you have worked your score down to 18, you cannot just hit a single 18 and end the game. You MUST, in order to win, put your dart in a double 9.
- The outer edge (about 1/4" wide by 2" long) is worth double points. (In this case, 40). This section occurs on every number and thus forms the outer ring of the board. The inner ribbon of the pie slice that divides the slice in the middle (about 1/4" wide by 1" long)is worth triple points (in this case, 60). These sections are also present in each numbered slice and form the inner or "trip" ring of the board. Putting a dart in any other part of the slice is worth its numerical value (in this case, 20).
Warnings
- Never throw darts at anyone or toss darts to anyone. The only safe and acceptable way to give darts to someone is to hand the darts off, but NEVER "tips out." Always hold on to the tip of the darts when you hand them off.
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