Be an Inventor

Many people love the idea of inventing products for a living. You'll get the opportunity to be your own boss and allow your creativity to bring you profit. However, being an inventor is difficult work. It can be hard to find items that will sell in a market that's already saturated with products. You'll have to spend a long time finding ideas for products consumers will need. From there, you'll need to design a prototype for your product and show it off to potential investors. You should also make sure to get your product patented as people begin to generate interest so your idea is safe from intellectual theft. Remember, becoming an inventor is a field ripe with rejection. Learn how to take setbacks in stride and come back stronger each time.

Steps

Being an Inventor for Kids

  1. Get creative. If you want to be an inventor as a child, find ways to foster your creativity. Inventors know how to think outside the box and find new and innovative solutions to a variety of problems. You should look for ways to nurture your creative side.[1]
    • Give yourself time for spontaneous play. Put away the video games and sit alone in your room with a few basic toys, like stuffed animals and arts and craft supplies, each day. You'll be forced to find creative ways to pass the time, rather than relying on structured recreational activities like video games, computer games, and board games.
    • Read for pleasure. People who read a lot for pleasure tend to be vastly more creative than non-readers.
    • Do artistic activities. Paint, color, sculpt with clay, write a poem, or do anything else that encourages creative thought.
  2. Focus on STEM subjects in school. STEM stands for science, technology, engineering, and mathematics. These are all areas that are important if you want to be an inventor, as you'll need to have the expertise necessary to create your projects. In school, aim for a load heavy in STEM subjects.[2]
    • Take a lot of science courses in school. If your school offers advanced placement science courses, see if you can take these.
    • You should also take courses on technology or engineering. See if your school offers classes on computer programming or courses like wood shop.
    • Take a lot of high level math courses. A good knowledge of math is essential to becoming an inventor.
  3. Join school clubs that will help you create. Learning from others is important to becoming an inventor, and there may be clubs in your school that encourage you to invent. Join a variety of after school clubs that will help you become an inventor.
    • You could join a club like the Science Olympiads, where you'll learn a lot about science and technology. You could also try joining something like the chess club, which encourages logical thinking. This is also important for becoming an inventor.
    • In some schools, there are clubs where students work together on a single creation over the course of your semester. See if your school offers a club like this.
  4. Practice hobbies that feed your imagination. Imagination is vital to becoming an inventor. Engage in a variety of hobbies that feed your imagination and allow you to develop the innovative mind of an inventor.[3]
    • Hobbies like baking sometimes require innovation. If you're out of cinnamon, for example, you'll have to improvise by finding a similar spice.
    • Playing make believe may seem like a waste of time, but it can actually nurture your imagination. If your characters get into difficult scenarios, you'll have to problem solve following the rules of your imaginary world.
    • Take initiative in day-to-day moments to be creative. Look for pictures in the clouds. Make a poem about the afternoon rain.

Generating Ideas

  1. Identify markets in need. To start, try to identify where there is a need for a new product. As an inventor, you should have an inquisitive mind. As you look at various products in your day-to-day life, identify gaps in the market. Look for places where there's room for improvement or innovation.[4]
    • Think about what market you're interested in. This would be a good place to start, as you already have some working knowledge of that field. For example, maybe you're interested in music and electronics. Think about items like the iPod and MP3 player. What makes these items desirable?
    • Tap into what consumers want in a given market. Do people want to better themselves? Do they want entertainment, convenience? Each time you see someone enjoying a product or service, stop and ask yourself, "Why does this person use this service? What about this product is enjoyable to this person? What need is being met here?"
  2. Think about what is missing. With any market, there's always something missing. The best inventors understand the fundamentals of a field and look for where it could be expanded. For example, the people who invented services like Uber and Lyft realized taxi services were no longer cutting it. People wanted a more personalized experience and craved the wide availability and convenience of calling a cab without having to make a phone call or find one on the street. Look into an existing market and ask yourself what is missing.[4]
    • Think about common complaints people have. Going back to the music example, what do your friends complain about regarding their iPods? What features do they want that are not currently provided by Apple?
    • You can try asking friends to ascertain what's missing. For example, ask your friend, "If you could change one thing about your iPod, what would you change?" The answer could give you an idea for an invention for the music industry.
  3. Expand on existing products. Some of the greatest inventions are simply expansions or innovations on existing products. Can you think of a new spin on an existing product or service? Can you find a way to make a longstanding, successful invention more convenient and desirable? If so, this may be a great product to try to invent and sell.[4]
    • Research the market before you begin. You want to make sure, as you begin to think of expansions on existing products, that your idea has not been done before. Another inventor may have tried your idea and found it was unsuccessful for a variety of reasons.
    • Also, make sure your idea is significantly different than the existing idea or product. A tiny change or alteration to an existing service could land you in legal trouble. If your idea is too similar to something on the market, you could get in trouble for infringing on a copyright or patent.
  4. Identify the skill set you need to get your idea off the ground. You may have a great idea, but do you have the skills necessary to produce it? You may have a stellar idea for a phone app, but little experience working with technology. You may have thought of a great idea for a new brand of hiking shoe, but aren't great when it comes to building. As you begin to figure out the skills needed to make your product happen, make a list of talents you need to create the product in question. If you do not have these talents yourself, you may have to dedicate some time to cultivating them before you get things rolling with your product.[5]
  5. Do not be afraid to outsource. If you don't have all the skills you need, and do not want to take the time to develop them, do not be afraid to outsource. Inventors can rarely do everything they need to do in order to produce an invention. If you have certain weaknesses, that's okay. You can find others to help you in these areas.[5]
    • You can hire a freelancer for cheap to do certain tasks. For example, you may have a great idea for a phone app but don't know anything about coding or phone technology. Try to find a freelance tech person online and see if they would be willing to do some of the work for you.
    • You can also network with friends. If you have a friend who has a knack for building things, your friend may be willing to partner up with you to produce those hiking shoes. Just make sure you sort out how to divide finances in the event your invention sells ahead of time.

Designing and Selling Your Products

  1. Build a prototype. Once you've come up with an idea for an invention, you'll need to build a prototype. You can show this to prospective customers and buyers to generate interest in your product. You can also use a prototype as a model when you begin to build your physical product.[4]
    • There are many technologies available now that allow you to build a prototype for a product. Design software like AutoDesk Inventor can help you build a digital prototype of your invention.
    • While working digitally can help, you can also try to make a small physical prototype. This may be especially helpful if your invention is something physical, like some kind of exercise equipment. Building a prototype will allow you to tinker with materials and experiment, eventually finding the right blend of materials to make your invention as solid as possible.
  2. Cultivate interest for your idea. Once you have a solid prototype of your product, begin showing it off. There are a variety of ways you can generate interest in your idea. You want to look for potential investors and buyers.[6]
    • One way to build interest for your idea is to attend trade shows. Here, people show of new and innovative products. You could look into getting your own booth at a trade show and display your product. You could also network with other inventors and get a sense of what similar products are out there. You may have to tweak your product to give yourself an edge over the competition.
    • Talk to a market research firm if it's within your budget. This can give you a sense of trends in the market you're working in, as well as general demographics. You can reach out to key members of that market through things like online surveys to see if your product has a chance of selling.[4]
  3. Talk to a patent lawyer. If you believe you have a product that could potentially sell, contact a patent lawyer. You will want to get a patent on your product to make sure it doesn't get stolen by a competitor. It's vital to protect your intellectual property, especially if you think there's a market for it, so make sure you contact a patent lawyer. Search for a lawyer online, or in your local yellow pages, and make an appointment to discuss your product.[4]
    • Patent law is very complicated, so do not attempt to file a patent on your own unless you have extensive legal experience. If you have a friend who works in law, and who knows patent law, you may want to see if he or she will do some work for a discount price. Filing a patent is expensive in and of itself, so cut costs along the way where you can.
    • Patents costs between $3,000 and $10,000 to file. While that may sound like a lot, if you've determined there's a market for your product it's well worth the cost. Patents take awhile to go through. It may take 3 years until you've successfully patented your product. You can use this time to continue researching the market and tweaking your product to meet consumer needs.
  4. Consider a fundraising campaign. It can be expensive to patent and market your product to the right audience. Consider doing an online marketing campaign through a site like Kickstarter or GoFundMe. In addition to giving the money necessary to get your product off the ground, this can also help generate public interest.[7]
    • Remember your target audience and think about the best way to reach them. A younger audience, for example, may be on outlets like Facebook and Twitter while an older audience may respond better to mass emails. You should keep your audience up-to-date on your goals and let them know how close you are to reaching them.
    • Tell your audience about your product and be honest about how the money will be used. People will be more likely to donate if they know where their money is going. For example, how much do you need for a patent? How much do you need for supplies?
    • Allow people to share information easily. Have a sidebar on your fundraising page that allows people to quickly post details of your page to social media outlets like Facebook and Twitter.
  5. Decide whether to sell your idea or make it yourself. After generating public interest and patenting your product, decide what you want to do with your idea. Investors usually either sell licenses of their products to larger companies, or create and sell products themselves. Figure out which path is right for you.[4]
    • If you want to sell the product yourself, consider whether you have the time and resources to do so. If you intend to sell on your own, you may have to quit your current job or scale your hours back. You should also weigh the costs of the resources it will take to build the product. Do you have the materials and skills necessary?
    • The upside to selling your license is that you make money from royalties. You may not have to quit your current job, or alter your current lifestyle too much, in order to make money. However, keep in mind you may be giving up a lot of money this route. On average, patent holders make about 2-7% of retail sales on their products. If your product sells well, however, this could still translate to a lot of money.

Coping with Setbacks

  1. Learn when to give up on bad ideas. Good inventors do not get too attached to their ideas. Not every idea you have will be a winner. Some ideas simply do not work. Be ready to give up on an idea if it's not practical.[5]
    • Be willing to detach yourself from your ideas. Do not personalize rejection. Some ideas simply do not work as well as others. Your idea may have been done before or it may simply not appeal to most people in your target market.
    • Becoming an inventor is about numbers. The more ideas you have, the more likely you are to find one that works. Do not waste time holding on to a bad idea if you want to be an inventor.
  2. Keep your day job. Even if you think you have a solid idea, keep your day job. You want to make sure you have a steady source of income until you start regularly making money from an invention. In the world of inventing, a lot is left up to chance. Even if you think you have an investor in your idea, a lot of could still go wrong. It may take years before you have a successful invention, so keep your day job until then.[8]
  3. Take rejection with stride. Rejection will happen along the way to success. If you want to be an inventor, you need to learn to take rejection in stride. If you do not do so, you'll have trouble succeeding in the field.
    • Rejection happens to everyone. Try to remember most successful people faced rejection at some point in their professional lives.
    • You should also keep in mind that rejection is rarely personal. There are thousands of products on the market. Just because yours did not sell or appeal to anyone does not mean it was not a good idea. It may just have failed to generate interest due to so much competition.

Warnings

  • Make sure what you are making is not already copyrighted. You do not want to make an idea too similar to an existing product.
  • Be very careful around tools such as the saw, or drill. Tools, if used incorrectly, can be very hazardous.

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Sources and Citations