Start an Airsoft Team

In most areas, people want to play Airsoft, but have no team to join because the sport lacks popularity. A person might want to consider starting their own elite Airsoft team. Airsoft is a fun and safe sport but most areas don't have teams, so start a team and play safe, but play hard. And most of all have fun!

Steps

Finding Team Members

  1. Put out a call for people to join your team. Do this among your friends, through social media and perhaps through any airsoft club or game affiliations that you have.
    • Ask friends to bring along their friends too. Or, siblings maybe.
  2. Audition the potential soldiers/ team members. Aim to have at least two members and up to six to form your team. These players should be willing to abide by your rules (but don't be bossy).
  3. Choose a team name that everyone agrees on.
  4. Call up your team. Gather the following information:
    • Your own name. This should be obvious. You need to identify the person whose information is on that sheet of paper.
    • Experience. This comes in handy when you begin to form your squads. You don't want a newcomer commanding six experienced soldiers.
    • Armory. This is helpful in deciding where and with whom to place the person.
  5. Write down your team's mission statement in one clear and precise sentence, i.e. "To develop discipline and honor through the sport of Airsoft."

Assigning Roles to Team Members

  1. Become proficient. All team leaders must be proficient in weaponry. This includes marksmanship, tactical knowledge, and physical fitness. Make sure every member can perform various tasks.
  2. Do your research. Learn formations, hand gestures i.e. stop, go, covering fire. (not the middle finger, please), and various military tactics. Just to help you in case you don't know what to research, try to learn hand sign such as "Rally Up" Hand Sign in which you get your right hand up, stick up your index finger and rotate it clockwise).
  3. Decide what squads you want to form and what roles you want filled.
    • Examples of roles: rifleman, support gunner, heavy weapons, sniper, spotter, designated marksman, grenadier
    • Squads should be composed of snipers, support, assault and squad leaders. Depending on the size of the team, the team leader may or may not function as a squad leader. When a squad has four or more members, smaller fire teams can be formed. The point of doing this is to be able to quickly use tactics. If a leader of a fire team, squad, or platoon needs his unit to use a tactic like flanking or leapfrogging, it is much easier. He can simply tell Team A to do X while Team B does Y. This eliminates the need to designate specific people each time tactics are used, which would take up valuable time.
  4. Discuss what you want to do with your team members.
  5. Use a ranking system. For example, private 1, private 2, captain, sergeant, etc.
    • Create your own, or copy the USA Army ranks and switch out some and/or add your own.
    • Other roles could include: Support Rifle Men, Medic, Gunner, Assault Squad A,B,C.. etc.
  6. Get good gear. Each members should have s tactical vest,and Ak47 with high caps (metal). And get some good upgrades.
    • Have radios for your team to practice communications/ in dark times and during daytime.

Developing Your Own Codes

  1. Have code names for all types of things. This can be confusing at first, but if you yell "I need help at Alpha", they won't know where your talking about. Good code names include:
    • Alpha
    • Bravo
    • Charlie
    • Delta
    • Echo
    • Foxtron
    • Golf
    • Hotel
    • India
    • Juliet
    • Kilo
    • Lima
    • Mike
    • November
    • Oscar
    • Papa
    • Quebec
    • Romeo
    • Sierra
    • Tango
    • Uniform
    • Victor
    • Whiskey
    • X-Ray
    • Yankee
    • Zulu.
  2. Develop hand signals that work just for your team members. Hand signals are a way of communicating if a radio goes down or you on a covet mission with out making a sound. Things like putting your left arm out will mean go left, putting a flat hand above your head will mean hostiles,and so on.
  3. Be loyal to your teammates. They will be loyal to you if you are to them.

Setting Up for Team Exercises

  1. Pump your team up to make them play harder. Start each member as a private (or affiliated rank (depending on country)) and make them want to achieve a promotion. This can be done by giving them more responsibilities and allow them to command lower ranks.
  2. Choose or build a base (preferably big but it can be small too, you make want to add windows/gun slits) The base should be near your home so you can keep an eye on it and it should be easy to get to.
  3. Locate a field. A field is used to play. If you don't have a field in your area, make one. To learn how to make one, there is plenty of useful information online to get your own field started.
  4. Research the best weapons and the opponent's weapons. Also research the playing fields and all the hiding spots.
  5. Practice. Meet once a week and practice strategies, code names, and code words.
    • Regular training sessions will help to get team members pumped up for regular airsoft game days, tournaments, etc.
  6. Go on missions. That's the whole point! Have fun with them.
    • Go against some other bigger teams (or your size), just for fun. This will keep your teammates happy and they'll be even more loyal!

Tips

  • Remember that snipers are an important asset.
  • Buy Radios/ Comm's equipment to make your team more organized, and make the game more intense. If the field is huge.
  • Stick to the plan, but exceptions may be made.
  • Be vigilant.
  • Each squad should have a call sign. ex: Bravo Within the squad everyone that has a radio should have a number ex: Bravo-1, could be the team leader.
  • For large events have a Platoon channel and a squad channel, with a designated radioman to listen to the Platoon channel and relay the info. to the squad.
  • Keep these things at a very high level: precise team movement, quick command registration (being able to respond to a command on the dot), and marksmanship.
  • A best commander is the all-rounded commander. As a commander you have to understand advantage and disadvantage of each roles (e.g. snipers are usually most feared in the skirmishing but it takes a long time to train them well) as well as what exercises you can do to train other members.
  • Some teams develop military-stylized drill. This might not work quite often as many people don't like being thrown around as much and so it's recommended to ease a drill a bit. You do not need to teach Airsofters how to march as this is not needed. Focus on teamwork and that lower ranks will listen to their commanders.
  • Hold competitions to keep a competitive edge over your opponents. You can hold time assaults, CQB assault courses, ranged targets, etc.
  • Communication is very important.
  • Have trust in your teammates; stick together.
  • Consider a truck or SUV for a large team,a tank is nice.

Warnings

  • Airsoft is a game of honor, be honest with who ever you play against it's not paintball, you can't physically see you were hit.
  • Always wear the proper safety gear.
  • Keep arguing to a minimum, but keep discussion to a maximum.
  • Never give away plans.
  • Always stay with your group.

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