LEGO® MINDSTORMS® Education EV3 - In the Classroom
Contents
[hide]- 1 Description
- 2 Module 1: Programming: Throughout the school, Overriding thoughts
- 3 Module 2: Programming: Throughout the school, STEM - In general
- 4 Module 3: Programming: Throughout the school, STEM - Math example
- 5 Module 4: Programming: Throughout the school, Computer science
- 6 Module 5: Programming: Teacher support, Assessment
- 7 Module 6: Programming: Teacher support, Robotic lesson plan
- 8 Module 7: Programming: Teacher support, Challenges
- 9 Source
- 10 See also
- 11 What links here
Description
At Middle School, students become independent learners, developing critical thinking, growing ideas, and building their own creations through teamwork and communication. By combining their design and coding skills, they can create innovative solutions to real-world problems with the use of LEGO® MINDSTORMS® Education EV3.
Master Trainer Rob Widger guides you through 3 exclusive courses from the LEGO Education Academy in order for you to be ready to introduce LEGO® MINDSTORMS® Education EV3 to your class. The third and final course is In the Classroom. Follow along with hands-on activities and classroom tips & tricks.
Note: In order to get the full e-learning experience it is encouraged to have the LEGO® MINDSTORMS® Education EV3 Core Set.
Teach STEM the LEGO Education playful hands-on learning way
LEGO® MINDSTORMS® Education enhance hands-on learning and coding. In this course, LEGO Education Master Trainer Rob Widger gives some examples that demonstrate the capabilities both inside and outside the classroom. The EV3 Tablet App includes a wealth of materials to support teachers, and Rob guides you through everything as he looks at topics like assessment and planning lessons.
Learning Objectives
- Learn about the range of resources found within the app
- Understand how these resources link to the Robot Educator Tutorials
Co-Author
Module 1: Programming: Throughout the school, Overriding thoughts
Overriding thoughts
Module 2: Programming: Throughout the school, STEM - In general
STEM - In general
Module 3: Programming: Throughout the school, STEM - Math example
STEM - Math example
Module 4: Programming: Throughout the school, Computer science
Computer science
Module 5: Programming: Teacher support, Assessment
Assessment
Module 6: Programming: Teacher support, Robotic lesson plan
Robotic lesson plan
Module 7: Programming: Teacher support, Challenges
Challenges
Complete the learning path by taking the final quiz!
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