LEGO® MINDSTORMS® Education EV3 - Getting Started
At Middle School, students become independent learners, developing critical thinking, growing ideas, and building their own creations through teamwork and communication. By combining their design and coding skills, they can create innovative solutions to real-world problems with the use of LEGO® MINDSTORMS® Education EV3.
Master Trainer Rob Widger guides you through 3 exclusive courses from the LEGO Education Academy in order for you to be ready to introduce LEGO® MINDSTORMS® Education EV3 to your class. The first course is Getting Stated. Follow along with hands-on activities and classroom tips & tricks.
Note: In order to get the full e-learning experience it is encouraged to have the have the LEGO® MINDSTORMS® Education EV3 Core Set.
Contents
[hide]- 1 Teach STEM the LEGO Education playful hands-on learning way
- 2 Learning Objectives
- 3 Co-Author
- 4 Module 1: Getting started: Out of the box, EV3 brick
- 5 Module 2: Getting Started: Out of the box, Cables
- 6 Module 3: Getting Started: Out of the box, Core pieces
- 7 Module 4: Getting Started: Out of the box, Built-in apps
- 8 Module 5: Getting Started: Tablet app intro, Introducing the app
- 9 Module 6: Getting Started: Tablet app intro, My programs
- 10 Module 7: Getting Started: Tablet app intro, Connecting your robot
- 11 Module 8: Getting Started: Tablet app intro, Programming environment
- 12 Module 9: Getting Started: Tablet app intro, Hardware page
- 13 Module 10: Getting Started: Tablet app introLesson plan resource
- 14 Quiz
- 15 Source
- 16 See also
- 17 What links here
Teach STEM the LEGO Education playful hands-on learning way
Discover what's in the box, learn about core elements and get going by building the Robot Educator model together with LEGO Education Master Trainer Rob Widger.
This course starts with unboxing a LEGO® MINDSTOMRS® Education EV3 Core Set and go through the sensors and all core elements. Then continues to show you where you can find the Build Guide to build the Robot Educator model and points out the many Built-in apps available on the programmable EV3 brick. You can program LEGO® MINDSTOMRS® Education EV3 from a touch device and desktop. This course will be introducing programming on a touch device.
Learning Objectives
- Understand the various components of the EV3 box
- Be able to construct the Robot Educator model
- Understand the major questions associated with starting out
Co-Author
Module 1: Getting started: Out of the box, EV3 brick
The programmable EV3 brick – the most important part of the core set.
Module 2: Getting Started: Out of the box, Cables
Cables – Introduction to the connector and USB cables.
Module 3: Getting Started: Out of the box, Core pieces
Core pieces - providing a better understanding of the various components.
Module 4: Getting Started: Out of the box, Built-in apps
Built-in apps – How to control the the programmable EV3 brick.
Module 5: Getting Started: Tablet app intro, Introducing the app
Introducing the app - familiarize yourself with the app interface.
Module 6: Getting Started: Tablet app intro, My programs
My programs.
Module 7: Getting Started: Tablet app intro, Connecting your robot
Connecting your robot.
Module 8: Getting Started: Tablet app intro, Programming environment
Programming environment.
Module 9: Getting Started: Tablet app intro, Hardware page
Hardware page.
Module 10: Getting Started: Tablet app introLesson plan resource
Robot educator tutorials. Robot educator tutorial - lesson plan.pdf
Click PDF then press open/save to access the 'Introduction to Robotics' lesson plan.
Course 2: LEGO® MINDSTORMS® Education EV3 - Programming
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