STEM Level I

Description

This learning path is designed for the educator who has little or no experience using technology in the classroom to support STEM learning objectives. It provides the basic knowledge needed to start incorporating computational thinking, basic computer science, some physical computing, Minecraft and more into his or her classroom.

Learning Path Outline

Computational Thinking and its importance in education

This course is designed for all educators from all subject areas who would like to know more about Computational Thinking and how it can be applied within cross-curricular educational settings.

Step up to computer science

Learn how to get started teaching a computer science class or even just integrating computer science into your curriculum.

Physical computing for the non-computer science educator

This course teaches the basics and benefits of integrating physical computing with MakeCode in any subject area. It provides cross-curricular hands-on learning opportunities for participants within the MakeCode site. No additional items are needed to learn about MakeCode in this course. However, participants can work with materials such as

My Minecraft journey lesson one: Why Minecraft: Education Edition?

After completing Lesson One, you will be able to: Install and set up Minecraft: Education Edition for use Navigate Minecraft: Education Edition menus and settings

My Minecraft journey lesson two: Building community with Minecraft: Education Edition

After completing Lesson Two, you will be able to: 1. Understand the three ways you can start a Minecraft: Education Edition world 2. Navigate different Minecraft game modes and difficulties 3. Execute basic slash commands for world setup

My Minecraft journey lesson three: Play, craft, learn! Basic Minecraft mechanics

Lesson three is completed via our Tutorial World. After completing Lesson Three, you will be able to: Launch the Tutorial World Walk, use blocks, and swim in Minecraft Use your inventory and craft tools

My Minecraft journey lesson four: What does this look like in the classroom?

After completing Lesson Four, you will be able to: 1. Understand Multiplayer World Overview 2. How to set up a multiplayer world 3. How to have other players join your world 4. How to join someone else's world as a player

LEGO® MINDSTORMS® Education EV3 - Getting Started

By combining their design and coding skills, students can create innovative solutions to real-world problems with the use of LEGO® MINDSTORMS® Education EV3.

Problem-Based Learning

Problem-based learning (PBL) has become an integral part of the 21st century classroom. When students are faced with solving ill-structured, open ended, messy problems, they are pushed to think more critically and work collaboratively. Many Microsoft tools help support problem-based learning. This course has been developed to help

Minecraft Hour of Code: Facilitator Training

No matter your comfort level with technology this course will teach you about what the Hour of Code is and specifically how to facilitate an Hour of Code event for your students.

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